RenderSonic
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3ds Max

Fully supported

A 3ds Max render farm service that fits your existing workflow

RenderSonic's 3ds Max plugin adds render farm submission to your existing workflow. Scene state, cameras and render elements are captured automatically, and referenced assets - including V-Ray proxies and Corona scatter data - are synced ahead of the job.

Supported versions: 2025 and 2026

V-RayCoronaArnoldARTScanline

Built for 3ds Max

Native submission panel

Submit without leaving 3ds Max - no exporting, no separate uploader application.

Render elements preserved

Multi-pass and render element setups come back exactly as configured, ready to composite.

Proxy & asset sync

V-Ray proxies, Corona scatter objects and referenced textures are detected and synced automatically.

FAQ

3ds Max questions

Can't find what you're looking for? Reach out and we'll get back to you.

Which 3ds Max versions are supported?

3ds Max 2025 and 2026.

Which render engines does RenderSonic support for 3ds Max?

V-Ray, Corona, Arnold, ART and Scanline are supported.

Do I need to collect assets manually first?

No - RenderSonic scans your scene for referenced textures, proxies and linked files and syncs them automatically before the job runs.