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RenderSonic
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Maya

Fully supported

Cloud rendering built into your Maya submission workflow

Submit directly from Maya's render setup to an online render farm service built for production pipelines. RenderSonic reads your active render layers and camera setup, syncs referenced files and textures, and hands the job to a cloud node running the same engine version you rendered with locally.

Built for Maya

Render layers respected

Render setup layers and overrides submit exactly as configured - no manual flattening required.

Reference files synced

Maya file references and imported textures are detected and synced automatically ahead of the job.

Matching engine versions

Cloud nodes run the Arnold or V-Ray version matching your local install, to avoid render mismatches.

Render hardware

Render Maya on CPU or GPU - your choice

You choose for every job whether it renders on CPU nodes or GPU nodes, so each scene runs on the hardware that suits it.

CPU nodes

Server and workstation-class processors for CPU renderers and for scenes too large to fit in GPU memory.

  • AMD EPYC128 or 256 GB RAM
  • AMD Ryzen128 GB RAM
  • Intel Xeon128 GB RAM

GPU nodes

NVIDIA RTX cards for GPU-accelerated render engines. Your scene's geometry and textures need to fit in the card's video memory (VRAM).

  • NVIDIA GeForce RTX 509032 GB VRAM
  • NVIDIA GeForce RTX 409024 GB VRAM
  • NVIDIA GeForce RTX 309024 GB VRAM
  • NVIDIA RTX A400016 GB VRAM

Which should I choose?

Choose GPU
For GPU-accelerated engines, when speed matters most and the scene fits within the card's VRAM.
Choose CPU
When a scene's geometry and textures exceed GPU memory, or the render engine runs on CPU only.

FAQ

Maya questions

Can't find what you're looking for? Reach out and we'll get back to you.

Which Maya versions are supported?

Maya 2026.

Which render engines does RenderSonic support for Maya?

Arnold, V-Ray and Maya Software are supported.

Can I render Maya scenes on CPU or GPU?

Yes - you choose for each job. CPU nodes run AMD EPYC (128 or 256 GB RAM), AMD Ryzen (128 GB RAM) and Intel Xeon (128 GB RAM). GPU nodes run NVIDIA GeForce RTX 5090 (32 GB VRAM), NVIDIA GeForce RTX 4090 (24 GB VRAM), NVIDIA GeForce RTX 3090 (24 GB VRAM) and NVIDIA RTX A4000 (16 GB VRAM).

Does RenderSonic support Maya's render setup layers?

Yes - render setup layers, overrides and collections submit as configured.

Which Arnold and V-Ray versions are supported?

RenderSonic matches the render engine version installed in your local Maya to the cloud node, so results stay consistent with local test renders.

Are XGen, Yeti, Bifrost and Golaem supported?

Yes - all Maya plugins are supported, including XGen, Yeti, Bifrost, MASH, Golaem and Ornatrix. If one you use isn't listed on this page, tell us and we'll add it. Cache Bifrost and other simulations before submitting so every frame renders from the same data.

Can I render Arnold on GPU?

Yes. Arnold has both CPU and GPU modes, and you choose CPU or GPU nodes for each job. GPU is usually faster when the scene fits in the card's VRAM; choose CPU for very large scenes.

How should I prepare a Maya scene for the render farm?

Bake simulations and caches, and check that your render layers and cameras are set up as you want them. RenderSonic handles the rest: it reads your render setup, syncs referenced files and textures, and runs the job on the same engine version you use locally.

Contact

Talk to us

Tell us what you need - we'll get back to you by email.